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Chrome Release Channels

Contents

  1. 1 Channels
  2. 3 What should I do before I change my channel?
Chrome supports a number of different release channels. We use these channels to slowly roll out updates to users, starting with our close to daily Canary channel builds, all the way up to our Stable channel releases that happen every 6 weeks roughly.

Channels

Windows 64-bit

All channels may be run in parallel -- they install into distinct directories and use dedicated User Data directories.

Windows 32-bit

All channels may be run in parallel -- they install into distinct directories and use dedicated User Data directories.

Mac

All channels may be run in parallel -- they install into distinct directories and use dedicated User Data directories.

Android

iOS

Linux

How do I choose which channel to use?

The release channels for chrome range from the most stable and tested (Stable channel) to completely untested and likely least stable (Canary channel). You can run all channels alongside all others, as they do not share profiles with one another. This allows you to play with our latest code, while still keeping a tested version of Chrome around.
  • Stable channel: This channel has gotten the full testing and blessing of the Chrome test team, and is the best bet to avoid crashes and other issues. It's updated roughly every two-three weeks for minor releases, and every 6 weeks for major releases.
  • Beta channel: If you are interested in seeing what's next, with minimal risk, Beta channel is the place to be. It's updated every week roughly, with major updates coming every six weeks, more than a month before the Stable channel will get them.
  • Dev channel: If you want to see what's happening quickly, then you want the Dev channel. The Dev channel gets updated once or twice weekly, and it shows what we're working on right now. There's no lag between major versions, whatever code we've got, you will get. While this build does get tested, it is still subject to bugs, as we want people to see what's new as soon as possible.
  • Canary build: Canary builds are the bleeding edge. Released daily, this build has not been tested or used, it's released as soon as it's built.
  • Other builds: If you're extra brave, you can download the latest working (and that's a very loose definition of working) build from download-chromium.appspot.com. You can also look for a more specific recent build by going to the Chromium continuous build waterfall, looking at the number near the top under 'LKGR', and then going to this Google Storage bucket and downloading the corresponding build.
Note: Early access releases (Canary builds and Dev and Beta channels) will be only partly translated into languages other than English. Text related to new features may not get translated into all languages until the feature is released in the Stable channel.

What should I do before I change my channel?

Back up your data!

Before you switch, you should make a backup of your profile (bookmarks, most visited pages, history, cookies, etc). If you ever want to switch back to a more stable channel, your updated profile data might not be compatible with the older version.
Make a copy of the User DataDefault directory (for example, copy it to 'Default Backup' in the same location). The location depends on your operating system:
Windows XP:
  • Stable, beta, and dev channels: Documents and Settings%USERNAME%Local SettingsApplication DataGoogleChromeUser DataDefault
  • Canary builds: Documents and Settings%USERNAME%Local SettingsApplication DataGoogleChrome SxSUser DataDefault
Windows Vista, 7, 8 or 10:
  • Stable channel: Users%USERNAME%AppDataLocalGoogleChromeUser DataDefault
  • Beta channel:Users%USERNAME%AppDataLocalGoogleChrome BetaUser DataDefault
  • Dev channel:Users%USERNAME%AppDataLocalGoogleChrome DevUser DataDefault
  • Canary builds: Users%USERNAME%AppDataLocalGoogleChrome SxSUser DataDefault
Mac OS X:
  • Stable channels, as well as older beta and dev channels: ~/Library/Application Support/Google/Chrome/Default
  • Beta channel: ~/Library/Application Support/Google/Chrome Beta/Default
  • Dev channel: ~/Library/Application Support/Google/Chrome Dev/Default
  • Canary builds: ~/Library/Application Support/Google/Chrome Canary/Default
Linux:
  • ~/.config/google-chrome/Default
Note:If you're using Explorer to find the folder,you might need to set Show hidden files and folders in Tools> Folder Options.. > View.

Reporting Dev channel and Canary build problems

Remember, Dev channel browsers and Canary builds may still crash frequently. Before reporting bugs, consult the following pages:
  • See bug-reporting-guidlines-for-the-mac-linux-builds before reporting problems in Mac or Linux Dev channel builds
If after reading the above, you think you have a real bug, file it - https://crbug.com/new

Going back to a more stable channel

  • If you decide to switch from Dev to Beta or from Beta to Stable, the new channel will be on an earlier version of Google Chrome. You won't get automatic updates on that channel until it reaches a version later than what you're already running.
  • You can uninstall Google Chrome and re-install from https://www.google.com/chrome to go back to an earlier version.
  • If you re-install an older version, you might find that your profile is not compatible (because the data formats changed in the newer version you had been running). You'll have to delete your profile data. Delete the User DataDefault folder (see the Before You Change Channels section above for the location). If you made a back up of your Default directory, you can then rename it to Default so that you at least restore some of your previous bookmarks, most visited pages, etc.
  • If the installer fails when you attempt to install an older version with a message indicating that your computer already has a more recent version of Chrome or Chrome Frame, you must also uninstall Chrome Frame. After doing so, the newer version of Chrome should install without difficulty.

The Google Cast SDK includes API libraries and sample application code to helpyour applications go big. These APIs are documented in the APIreferences, and the sample code is discussed in theAndroid, iOS, andChrome Sender and theReceiver app guides.

Google Chrome Dev Portable

Note:OfflineSample apps and codelabtutorials are also available to help you get started.

App components

Here's what you need to build a Cast app.

  • Photoshop cc 2017 crack download. A sender application, written for the Android, iOS, or Chrome platformwhich uses the following Cast APIs:

    • Android API
      • for features, see AndroidSender Applications
    • iOS API - for features, seeiOS Sender Applications
    • Chrome API - for features,see Chrome Sender Applications
  • A Receiver application that handles communication between the sender app and the Cast device. You have the following options:

    • The Default Media Receiver presented with the Google Cast brandingand styling.
    • The Styled Media Receiver for which you can develop the styles andbranding. See Styled Media Receiver.
    • A custom receiver, as described in Customreceiver implements theWeb Receiver SDK,and it handles custom messages from your sender app.
    • Another option is theAndroid TV Receiver.

    How you implement your receiver may depend upon whichmedia typesyour application needs to support.

Google Chrome Developer Tools

In accordance with the Google Cast SDK Additional Developer Termsof Service, a Cast media application must use theMedia Playback Messagesdefined for the SDK to control media playback on the receiver. Doing soprovides the media app with a consistent user experience across platforms and itensures that a Cast application will support new and future use cases. Thesestructures also support custom data, where appropriate, and an application maydefine its own messages for commands not supported by the SDK.

Setup for development

  1. For all Google Cast devices, do the following:

    1. Install your Cast device and run through the setup instructions.

      For Chromecast devices, get the Google Home app or Chrome extension. For other devices, see the manufacturer's instructions.

    2. Run the Google Home app (for a phone or tablet) or extension (for a laptop) on your sender device, following the setup prompts as directed.

    3. Register your Google Cast device at the Google Cast SDK Developer Console.

      You must register the device so that you can use it for testing. See Devices for more information about registering devices.

  2. For Android TV, see Android TV with Google Cast.

  3. For Google Cast for audio devices, see Audio Devices.

  4. Review the User Experience Guidelines showingyou how to implement a UI that is consistent with other Cast apps.

  5. Get the API libraries for sender and receiver apps.

  6. Try the Sample Apps to help you get started.

  7. Register your application.

    You will receive an app ID to include with your API calls.

  8. Develop your app.

    • Check out the Google Cast app development guides:
    • Peruse the API references.

Install API libraries

The Google Cast SDK and API libraries support the development of Android, iOS,and Chrome sender applications, and the development of Web Receiver applicationsin JavaScript - written for the Chrome browser.

Caution:Chrome By accessing download links in the guides, you indicate that you haveread and accepted the Google APIs Terms of Service and theGoogle Cast SDK Additional Developer Terms of Service.

iOS Sender API library

Follow the setup instructions to get started with theiOS Sender API.

iOS 14 Warning: Changes to iOS 14 local network access permissions have impacted the Google Cast iOS SDK in a number of ways. Please see the iOS 14 Changes document to see how your app is affected.Note: If you manually add the static framework to your project, you must install the Protobuf library dependency using the instructions found on the Protobuf GitHub repo. This is not necessary when using the dynamic framework.

v3.13 is the minimum version of the Protobuf library for the iOS SDK.

Libraries without guest mode have been provided for situations where your app does not require the feature or you do not wish to require Bluetooth® permissions, which have been introduced in iOS 13. Please see the iOS 13 Changes document for more information.

Download the Cast 4.5.3 iOS Sender API libraries:

Key Point: Starting with version 4.3.1, CocoaPods uses static libraries to avoid duplicate symbol warnings caused by a shared Protobuf library dependency when using the Firebase and Cast SDKs together. Although this change will result in a larger download, the final app size will not increase.

If the size difference is a concern for your situation, download the dynamic library to get a size similar to pre-4.3.1 versions of the CocoaPods library.

Android Sender API library

Follow the setup instructions to get started withthe Android Sender API.

Chrome Sender API library

Follow the setup instructions to get started withthe Chrome Sender API.

Chrome Dev Download 64 Bit

Web Receiver API library

Google Chrome Developer Mode

The Web Receiver SDK includes an API which is available to the Web Receiverapplication once youregister your receivers and devicesfor development. Follow the setup instructionsto get started with the Web Receiver API.

Google Chrome Dev Tools

Download Cast icons

This file includes both bitmaps and vectors for the icons. These are alsoincluded with the Android v7mediarouter library.